A spoiler free Walkthrough for Night of the Kamaitachi: REBIRTH (Kamaitachi no Yoru Rinne Saisei fan-translation).
This is a Walkthrough for the fan-translation of Kamaitachi no Yoru Rinne Saisei. It is loosely based on the Seiya Saiga Walkthrough, but this one is simplified and effectively spoiler-free. I will mostly be using IDs of scenes/endings/choices to convey information, as to avoid spoilers from Scene/Route titles and choices. Any scene/route/ending titles will be marked as (hover to view).
This walkthrough will not guide you through every minor choice, since those are pretty self explanatory. Instead, I will only focus on how to get to all routes. Once you’re there, you should be able to get every ending yourself. If you really want every last little bit of flavor text after finishing all endings, please refer to the Seiya Saiga Walkthrough (Google Translate).
To keep this guide spoiler-free, I will refer to IDs provided within the game. This section explains the exact types of IDs I’m referring to and how to interpret this guide, in case you’re confused as to what exactly I’m referring to.
JUMP X: Use the flowchart to jump to the scene with ID X.
SCENE X-X: This section of the guide is for unlocking Scenes X through X viewable in the Extras > Playlog menu. This is used to refer to routes without using their title.
END X: This refers to ending X, viewable in the Extras > Playlog menu. This is used to refer to endings without using their names.
> X: At the choice following your previous action, select the option marked with the letter X.
If you’ve looked up this guide before starting the VN, I’d suggest not using it until you’ve exhausted all the choices. The first route is essentially like a puzzle and not terribly difficult to solve without a guide.
When using this guide, I expect that you will go back and try every option for every choice that you haven’t tried already. Do not skip anything. Otherwise, you risk getting confused about what to do next, even with this guide (especially after Section 2).
Routes are listed in no particular order. As long as you stick with the section appropriate for the part of the game you’re in, you can play them in any order you want. Any exceptions will be explicitly mentioned.
This guide is split into 3 sections:
The first route - DO NOT USE THIS SECTION UNLESS YOU ABSOLUTELY HAVE TO!
Since you’re here, I assume you were not able to solve the puzzle on your own and have seen all branches that are available to you at this point.
If you still can’t figure it out, here is the solution:
There is an additional Ending you can get here as well:
Aside from the ones mentioned above, the following additional Endings are obtainable here:
After the first route
Now that you’re here, you should’ve completed the route and gotten all of the obtainable endings there. If you haven’t, please go back and do so. You might not be able to proceed otherwise.
JUMP 5 > D
Obtainable Endings:
This one is a bit tricky to get to. It also has some overlap with SCENE 65-74. However, the full path is described here in case you play the other route first:
JUMP 1 > A > B > A > B > B > B > B > B > B > B > C > A > C > C
If you already got to the route (SCENE 65-74), you can use this simplified path:
JUMP 172 > B > B > B > B > B > C > A > C > C
Obtainable Endings:
This one is also tricky to get to and has some overlap with SCENE 48-64. The full path is described here in case you play the other route first.
JUMP 1 > A > B > A > B > B > A > B > A > A > D > A > A > B
If you already got to the route (SCENE 48-64), you can use this simplified path:
JUMP 172 > A > B > A > A > D > A > A > B
Obtainable Endings:
JUMP 1 > B
Obtainable Endings:
JUMP 1 > A > B > B
Obtainable Endings:
This one should be self explanatory, since the game will outright ask you if you want to start this route after obtaining END 3.
If you missed this or closed the dialog, here’s how to get there again:
JUMP 260
Obtainable Endings:
Like with SCENE 113-120, the game will outright ask you if you want to start this route once you unlock it.
This route is also accessible from the main menu by selecting Extras > . Spoiler marking is for the sake of consistency, since the menu option contains the name of the route.
Obtainable Endings:
The final stretch
Now that you’ve gotten here, I assume you’ve already gotten the . If not, go back to the routes you’ve previously read and try all the choices you haven’t selected so far. It should appear at some point. I believe it appeared for me on one of the Bad Endings obtainable on the route. Though I honestly have no idea what exactly causes it to appear. It should definitely appear at some point while reading the routes mentioned in Section 2.
JUMP 2 > B > B > B > A > B > A
Obtainable Endings:
JUMP 39 > C > C > B
There is an additional secret ending on this route after obtaining END 22 and END 23, obtainable like this:
JUMP 220 > C
Do not use skip mode from here.
Once you get to the message that reads press the Z key. If you changed your key mappings, press the key you mapped to the function “Go back to previous line”.
Obtainable Endings:
NOTE: Before you can get to this route, you need to obtain END 24 from the route (SCENE 88-93).
JUMP 202 > B > B > A
Obtainable Endings:
If you’re missing END 10 after Section 2 and Section 3, please refer to Section 1.
If you find any mistakes in this walkthrough or believe something needs clarification, please open an Issue on GitHub or contact me on Discord: rfx01